I usually try and focus on easing , so movements going slow - fast - slow. That basically corresponds with how the stick figure is moving on the screen. A punch starts out slow and the fastest part is the part where he hits so it can show impact and then it returns back to slow.
I usually try and focus on easing , so movements going slow - fast - slow. That basically corresponds with how the stick figure is moving on the screen. A punch starts out slow and the fastest part is the part where he hits so it can show impact and then it returns back to slow.