Finally, the tutorial you've all been waiting for! This flipnote goes over the basics of how to build a Flipgame level, including how to set up, build, and animate scenes the same way I do. || If enough people like this, I might consider making a tutorial on how to set up post-level rendering and other stuff... :)
The low-res background certainly is a drawback, but it's also just part of the style I use.
High-detail level design could be done by stitching multiple frames together with guideline points in empty areas, but I just prefer the pixelated design since it's less complicated :P
Soo kinda basically what i already do but making it a bit easier with the grid, but with the mayor drawback of having a lesser detailed backround.
Looking foward to using this, thanks a lot my guy:).
"whoops, ran out of music space, uhh-" LOL